Water Elemental
Water Elemental | |
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Health Points | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defense Points | Unknown |
Attack Strength | None |
Drops | Small chance of 1 Water Essence |
Spawn | Beach, Frozen Ocean, Frozen River, Ice Mountains, Ice Plains, River, Ocean, Swampland |
Mana | 300 |
Magic Level | 5 |
Magic Resistance | None |
Spawn Weight | 10 |
Experience Points | Unknown |
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Water Elementals are creatures that can be commonly found near water sources. They are mostly harmless, but territorial, choosing to push the player or pull them under the water should the player get too close.
General Information[edit | edit source]
Water Elementals are creatures of pure water, and do not like to venture far from water sources.
Behaviors[edit | edit source]
A water elemental will patrol around, attempting to stay close to water. If it sees a player, it will attack by pushing the player, but dealing no actual damage.
It also seems to have a secondary ability: When a player is hit by a Water Elemental's "attack", it will inflict the Watery Grave status upon the player for a short time, causing them to be pulled quickly to the bottom of a body of water.
A single water elemental isn't much of a threat (except at the lip of a ravine or some such drop), however, a group of them can stack the push to launch the target quite high.
Water elementals are unhindered by water movement.