Tower Guardian

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Tower Guardian
Tower guardian.png
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(80 Hearts)

Defense Points 25
Attack Strength HeartFull.pngHeartFull.pngHeartFull.pngHeartFull.png
Drops 10 random Essences

3 random Affinity Tomes

Spawn Archmage Tower
Mana 28000
Magic Level 40
Magic Resistance 15
Spawn Weight 0
Experience Points 1000

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Tower Guardians are fearsome constructs found guarding the Archmage Tower. They are not to be taken lightly!


Description[edit | edit source]

The Tower Guardian is a boss mob that is found in the Archmage Tower.

It is a master construct of sorcery and bears supreme arcane power. They were built by the old archmages to defend their towers during the war. They will protect the towers and the knowledge of the arch-magicka at any cost.

Behaviours[edit | edit source]

The tower guardians will attack any mob that comes into the tower. This includes players.

It is capable of killing mobs in one hit, and acts extremely fast. It uses a modified version of Arcane Bolt.

If the player attempts to wall themselves in or block the guardian in, it will use Dig to break the wall down.

The tower guardian will regenerate health over time, at a rate of HeartHalf.png every 10 seconds.

Strategy[edit | edit source]

Even at level 15 and above, the Tower Guardian is an incredibly tough enemy. It deals pure magic damage, meaning vanilla armors (even Diamond armor) will not be of use. Master armor or arch-mage armor are strongly recommended. Despite having only two spells, they are both extremely powerful. His modified arcane bolt is immensely powerful, so shielding spells are highly advised such as Magic Shield. As well as that, Chrono Anchor (at normal casting level) is extremely helpful. Despite the fact it requires an essence, it is worth it because if you die you can immediately resurrect and finish what you started. For damage spells, fast firing damage spells such as Arcane Bolt are quite good, although any low mana costing spells will still work. As well as that, fire based spells are not encouraged, since there are many flammable objects in the Arch-Mage tower and if the Tower-Guardian dies in fire, the loot will burn. Dealing a direct damage killing blow (such as Arcane Bolt or Ender Bolt) is also recommended, as it drops a significant amount of XP, and damage over time spells can prevent it from dropping.