From Ars Magica
Raw Essence is primarily used to power essence devices such as Calefactors, Magic Fabricators and Casters. Essence powered devices will only accept a single power source(determined when placed and configurable with a Crystal Wrench) but do not require line of sight to the power source.
While a Nexus has a limited range in which it can charge a device, this can be increased with the usage of Essence Conduits. Conduits, as well as some other devices can additionally generate deficit, which can have negative consequences.
Types of Essence
Raw Essence comes in three forms:
e#Neutral Essence|Neutral Essence]]
Light and Dark essence have inherent properties in addition to modifying the functionality(positively and/or negatively) of some essence powered blocks. Neutral essence has no benefits or downsides and functions the same as
Devices powered by Dark Essence display their essence totals with a red output when using Sense Energy.
Essence powered devices that are augmented by Dark Essence are as follows:
- Cook speed increased by 50%
- Power usage increased by 25%
- 12.5% chance per item smelted to gain 100 deficit
- 5% chance that item is destroyed instead of smelted/cooked.
- Seer Stone:
- Detection radius decreased by 50%
- Astral Barrier
- Blocked Entities take minor damage
- Spell Research Table
- Research speed significantly increased.
Naturally generated by an Essence Nexus, Neutral Essence has no modifiers either inherently or device-specific.
Devices powered by Neutral Essence display their essence totals with a dark blue output when using Sense Energy.
Regardless of the incoming essence type used to charge them, Mana Batteries always output Neutral Essence.
Essence created by the Channel Essence spell is decided by the device being charged.